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Post by vindroid on Apr 25, 2016 14:30:01 GMT
It says "Increase 75%of each unit's ATK" but I don't see any damage text increase on any of my units when I set him as my leader?
I tried attacking several times with all the units and the ones that don't have any built in crit chance never got any critical hit so I don't think it's crit up either.
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Post by bolony on Apr 25, 2016 21:11:08 GMT
It should read "boost unit attack 75% for each additional attack after the first". So you need to have the unit attack multiple times in order to see the multiplier kick in. I don't use him as leader that often so I'm not sure if it's 75% of base or 75% total attack.
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Post by vindroid on Apr 26, 2016 0:07:00 GMT
Ah thanks. That seems more of a ninja leader then. My current deck relies more on crit hit and rangers and golems. No HP boost seems risky anyway.
Edit: Just tried using a deck with berserker as the leader. I fought the water spider lady at stage 6-5 at adventure difficulty. Used lvl 1 flurry ninja with no runes (67 attack) and a shuriken (+1 attack for a total of 3 attacks). I somehow hit for 300+, 300+ and a 600+ (crit). That's clearly not just a 75% attack boost and it doesnt seem to ramp up since all the hits are the same (300+ each with double on crit). Gonna try this out some more I guess.
Edit2: Yeah, I'm confused here. Fighting a fire auger/ogre (no boss defense and no elemental bonus). Used a sand beholder with 270 base damage with no runes (yellow text) and I dealt a non critical 675 damage(!). That's 270 + 405 from a single hit and no where near close to a 75% attack bonus. There's no way berserker's leader effect is ramp up attack bonus for each multi hit when it triggers on the first hit and it stays the same throughout a multi hit.
Edit3: I started thinking that maybe it's damage bonus based on how many monsters I have on hand since including the beholder, I had 3 (shaman, berserker, beholder). Using the beholder would leave me with 2 monsters on hand. That's 270 x (75+2) /100 for the damage bonus which is exactly 405. Basically, beserker's leader effect has a potential of 300% attack bonus...as long as your hand is all monsters.
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Post by bolony on Apr 26, 2016 3:53:01 GMT
Oh wow, great research. That makes for some interesting deck combinations.
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Post by vindroid on Apr 26, 2016 4:16:52 GMT
Okay, this time I stacked my deck with nothing but monsters/units. 15 of fire and sand and I went to fight the fire spider woman. Everytime I have a full hand, the damage bonus is 300% so I'm essentially doing quadruple the damage of what's listed on the card. The damage then drops off as I summon with less cards on hand but I couldn't get down to 1-2 cards on hand because the damage of my weakest monsters was already in the thousands.
Not sure if a berserker leader deck can survive higher level dungeons but I imagine with "draw 1 more" runes plus a lot of limit break'd monsters and a couple witches, they can deal huge amounts of damage per turn. Can also survive with drain hp units since their heals are also way stronger and summon unit magic might be useful here? Really low hp cap might still be a problem, though.
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