yangchi
Junior Bard
ID: yangchi#1000
Posts: 26
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Post by yangchi on Mar 30, 2016 17:34:37 GMT
So I noticed that all the attack modifier cards including units use the term "Attack" like for example Living Weapons have the effect of increase 100% of attack for every gear equiped etc. However, some of this refers to base attack and some refers to total attack when modifying the attack. For example, Fairy Queen's leader skill is correlated to its base attack so even if you place the rune of destruction on it to modify the attack in order to modify the attack of your other units, it doesn't work. However, its first skill increases the attack of spirit types by 100% which correlates to the spirits total attack (after modification in the battle) and will essentially double what it already had.
What would be great is that the description could tell us what attack it is modifying so it would be easier to theorycraft decks togethor. I've been trying to do calculations for multiple decks only to struggle when the numbers that I'm getting do not match the output because the description is rather unclear. (or maybe I'm just terrible at math idk lol)
TL;DR: Would love the descriptions to distinguish attack modifiers to tell us if it is modifying from the base attack or total attack.
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Post by Mr.Duncan on Mar 31, 2016 1:28:48 GMT
Greetings!
I am not sure about what you've mentioned about. So about this ATK problems, I will talk with the developer to have a better solution.
Thank you for your posting.
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yangchi
Junior Bard
ID: yangchi#1000
Posts: 26
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Post by yangchi on Mar 31, 2016 4:22:09 GMT
Greetings! I am not sure about what you've mentioned about. So about this ATK problems, I will talk with the developer to have a better solution. Thank you for your posting. Ah sorry, I'll try and make it more clear with a set example of what happened with me. I was theory crafting a deck revolving around the Living Weapon and the Fairy Queen. My idea was to place the rune of destruction on the Fairy Queen to boost her attack by 100% so her leader skill would transfer more attack to my living weapon (but after testing, it doesn't transfer because the leader skill is based off of "base attack"). With that, I focused my deck around low level gear cards and swapping out cards I don't need with cards I do need (for example my ideal hand would be 1x Living Weapon 4x Low Mana Cost gears cards). Theoretically, I would have the attack power from the Fairy Queen's leader skill and 400%-800% additional attack from the Living Weapon's skill while adding on the gear card effects. I assumed that some cards were to take my "total attack" and double it (essentially adding 100% attack from the total) because when I used the Fairy Queen with my Living Weapon in my hand it doubled my "total attack" (Fairy Queen's second skill) that my Living Weapon had currently. However, what happened was that some card effects like the Fairy Queen's first skill scale off of "total attack" while other card effects like Living Weapon's first skill and Fairy Queen's leader skill scale off of "base attack" only. This heavily skewed my calculations on damage output and is giving me a hard time to theory craft future decks that revolve around modifying the attack of a unit. I was just suggesting making that clear in the descriptions of the cards could really benefit us as players to create decks with the right cards instead of consistently testing out cards to see what the card actually does. I hope that is slightly easier to understand, sorry for the long post!
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Post by bolony on Mar 31, 2016 20:53:16 GMT
Greetings! I am not sure about what you've mentioned about. So about this ATK problems, I will talk with the developer to have a better solution. Thank you for your posting. Ah sorry, I'll try and make it more clear with a set example of what happened with me. I was theory crafting a deck revolving around the Living Weapon and the Fairy Queen. My idea was to place the rune of destruction on the Fairy Queen to boost her attack by 100% so her leader skill would transfer more attack to my living weapon (but after testing, it doesn't transfer because the leader skill is based off of "base attack"). With that, I focused my deck around low level gear cards and swapping out cards I don't need with cards I do need (for example my ideal hand would be 1x Living Weapon 4x Low Mana Cost gears cards). Theoretically, I would have the attack power from the Fairy Queen's leader skill and 400%-800% additional attack from the Living Weapon's skill while adding on the gear card effects. I assumed that some cards were to take my "total attack" and double it (essentially adding 100% attack from the total) because when I used the Fairy Queen with my Living Weapon in my hand it doubled my "total attack" (Fairy Queen's second skill) that my Living Weapon had currently. However, what happened was that some card effects like the Fairy Queen's first skill scale off of "total attack" while other card effects like Living Weapon's first skill and Fairy Queen's leader skill scale off of "base attack" only. This heavily skewed my calculations on damage output and is giving me a hard time to theory craft future decks that revolve around modifying the attack of a unit. I was just suggesting making that clear in the descriptions of the cards could really benefit us as players to create decks with the right cards instead of consistently testing out cards to see what the card actually does. I hope that is slightly easier to understand, sorry for the long post! Pretty sure you just confused him more lol.
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Post by bolony on Mar 31, 2016 21:41:30 GMT
Anyways here's some examples to further detail yangchi's point. Tania's leader skills says it increases spirit type attack by 100% of her attack. That's not entirely true. I did 3 dragon raids using swapper friends so they would not augment my attack power.
Raid 1 Tania lvl 11 - 460 atk no runes Angry Fungus lvl 1 - 70 atk in battle Tania - 920 atk (+460) Angry Fungus - 407 atk (+337) Conclusion - her skill applies to herself correctly. Angry Fungus at 4* only gets about a 75% boost.
Raid 2 Tania - 460 + lvl6 atk rune (296) = 756 atk Angry Fungus - 70 atk in battle Tania - 1216 (+756) Angry Fungus - 530 (+460) After Tania attacks: Angry Fungus goes from 530 -> 1746 atk (+1216) 2nd attack Tania 1216 + Claymore 1016 = 2232 Angry Fungus before atk = 530 Angry Fungus after atk = 2762 (+2232) Conclusion - Again her leader skill works correctly for her but not for the fungus. Maybe it has something to do with rarity? Need to test it more. Her combat skill works correctly.
Raid 3 Tania - 460 atk + lvl6 destruction rune (100%) = 920 atk Angry Fungus - 70 atk in battle Tania - 1418 (+958 from base or +498 from rune) Angry Fungus - 568 (+498) Conclusion - Tania herself gets a partial bonus, but Fungus only gets the base + an extra 38, not sure how that's calculated.
So yeah you can see why we need better descriptions on the skills because they don't make sense!
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yangchi
Junior Bard
ID: yangchi#1000
Posts: 26
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Post by yangchi on Mar 31, 2016 22:02:10 GMT
Anyways here's some examples to further detail yangchi's point. Tania's leader skills says it increases spirit type attack by 100% of her attack. That's not entirely true. I did 3 dragon raids using swapper friends so they would not augment my attack power. Raid 1 Tania lvl 11 - 460 atk no runes Angry Fungus lvl 1 - 70 atk in battle Tania - 920 atk (+ 460) Angry Fungus - 407 atk (+ 337) Conclusion - her skill applies to herself correctly. Angry Fungus at 4* only gets about a 75% boost. Raid 2 Tania - 460 + lvl6 atk rune ( 296) = 756 atk Angry Fungus - 70 atk in battle Tania - 1216 (+ 756) Angry Fungus - 530 (+ 460) After Tania attacks: Angry Fungus goes from 530 -> 1746 atk (+ 1216) 2nd attack Tania 1216 + Claymore 1016 = 2232Angry Fungus before atk = 530Angry Fungus after atk = 2762 (+ 2232) Conclusion - Again her leader skill works correctly for her but not for the fungus. Maybe it has something to do with rarity? Need to test it more. Her combat skill works correctly. Raid 3 Tania - 460 atk + lvl6 destruction rune (100%) = 920 atk Angry Fungus - 70 atk in battle Tania - 1418 (+ 958 from base or + 498 from rune) Angry Fungus - 568 (+ 498) Conclusion - Tania herself gets a partial bonus, but Fungus only gets the base + an extra 38, not sure how that's calculated. So yeah you can see why we need better descriptions on the skills because they don't make sense! Omg thanks for the clarity with numbers haha. I actually did not know that the skill didn't work properly because I assumed with my calculations that the leader skill was 100% accurate. This led me to the conclusion that maybe it was taking from the base attack instead of total attack from some skills (since the damage dealt was way lower than the project damage that I calculated). I didn't do the calculations specifically like you did here to see where my numbers messed up, but thanks to you I don't have to feel dumb about the fact that my numbers were not matching theirs lol.
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